RULES

DEVELOPED BY

1. Introduction

  • Welcome to Gravity Rush 2955, presented by ATMO Esports in partnership with LASER! This premier ship racing championship brings together the fastest pilots from across the 'verse. Competitors will face a rigorous Time Trial Qualifier, intense Group Rounds in Arena Commander, high-stakes Semi-Finals in the Persistent Universe, and a climactic Final to crown the Gravity Rush Champion. Prepare for high-G action and prove you have what it takes to conquer gravity!

  • This rulebook outlines the regulations for the Gravity Rush tournament. All participants are expected to read, understand, and abide by these rules.

2. Tournament Schedule

  • Sign-up Opens: May 12

  • Sign-up Closes: June 14

  • Time Trial Qualifier Submission Deadline: June 16 (23:59 UTC)

  • Group Round 1 (Chosen Ship): June 28

  • Group Round 2 (Aurora): July 12

  • Group Round 3 (Chosen Ship): July 26

  • Semi-Finals (PU - Chosen Ship): August 9

  • Finals (AC): August 23

3. Tournament Format & Progression

  • 3.1 Time Trial Qualifier (Top 96 Advance)

    • Format: Submit a recorded single fastest lap on Old Vanderval (Classic Race, Arena Commander - Offline Mode) using your chosen Qualifier Ship (see Section 8).

    • Submission: Post video proof to the dedicated Gravity Rush SCR.gg Leaderboard before the deadline. Link:

    • Ship Lock-in: The ship used for the qualifier submission is your Chosen Ship for Group Rounds 1, 3, and the Semi-Finals.

    • Advancement: The 96 pilots with the fastest valid lap times qualify for the Group Rounds. Group Rounds will be seeded based on qualifying rank, regional preferences, and other factors at the discretion of Race Direction.

  • 3.2 Group Rounds (AC - 96 -> 48)

    • Structure: 16 groups of 6 pilots each. Pilots compete within their assigned group for all 3 rounds.

    • Format: Arena Commander Classic Race mode. Arena Commander scoring determines final placement results. Lap count is determined by Arena Commander.

      • Round 1: Chosen Ship. Tracks: Lorville Outskirts, The Icebreaker, The Snake Pit.

      • Round 2: Aurora (Any Variant). Tracks: The Snake Pit, The Sky Scraper, Yadar Valley.

      • Round 3: Chosen Ship. Tracks: Yadar Valley, Pyro Gateway, Miner's Lament.

    • Scoring (Per Race):

      • 1st: 6 points

      • 2nd: 5 points

      • 3rd: 4 points

      • 4th: 3 points

      • 5th: 2 points

      • 6th: 1 point

      • DNF (Did Not Finish) before completing Lap 1: 0 points. DNF after Lap 1 scored based on last completed lap/position.

    • Advancement: After 3 rounds, the Top 3 pilots from each group (based on cumulative points across all Group Round races) advance to the Semi-Finals (48 pilots total). Ties broken by: 1) Best single race finish in Round 3, 2) Best single race finish in Round 2, 3) Best single race finish in Round 1, 4) Qualifier Time.

  • 3.3 Semi-Finals (PU - 48 -> 12)

    • Location: Persistent Universe - Caplan Circuit (Orison).

    • Ship: Chosen Ship (from Qualifier).

    • [Note: Two options for the Semi-Finals, the Classic option and the Rush option]

    • Rush Option:

      • Structure: The 48 advancing pilots will be seeded into 3 rushes of 16 pilots based on their Group Round performance.

        • 1st place in each group will join Rush 1

        • 2nd place in each group will join Rush 2

        • 3rd place in each group will join Rush 3

      • Format: Elimination tournament, with racers being promoted or demoted after each race. Racers in Rush 1 after these races advance to the final. Each Rush will compete in 3 races on Caplan Circuit.

        • Promotion: After each race, the top 4 from each Rush are promoted to the Rush above (e.g. winners of Rush 2 move up to Rush 1, etc.).

        • Demotion: After each race, the bottom 4 are demoted to the Rush below.

      • Advancement: After 3 rounds of sorting, Rush 1 will compete in a final race of the day with the top 12 racers of that race advancing to the finals.

  • 3.4 Finals (AC - 12 Pilots)

    • Location: Arena Commander [Note: Specific tracks TBD, announced closer to finals date - mix of challenging tracks, could have a few “wildcard” races with specified ships for audience appeal]

    • Structure: The 12 finalists will be evenly seeded into 2 groups of 6 pilots based on Semi-Final rankings.

    • Format: Multiple races (e.g., 4-6 total) will be run, alternating between the two groups. Pilots compete only against others in their current race group, but scores are cumulative across all Finals races.
      (Example: Race 1=Group A, Race 2=Group B, Race 3=Group A, Race 4=Group B, etc.)

    • Scoring (Per Race): Uses the Group Round scoring (6 points for 1st down to 1 point for 6th).

    • Champion: The pilot with the highest cumulative score across all Finals races is the Gravity Rush 2955 Champion. Final rankings 1st-12th determined by total points. Ties broken by: 1) Number of 1st place finishes in Finals, 2) Best finish in the final race, 3) Semi-Finals rank.

4. General Rules & Conduct

  • 4.1 Code of Conduct:

    • All participants must exhibit good sportsmanship and respect towards officials, other racers, and the community.

    • Behavior deemed disruptive, abusive, harassing, or detrimental to the event (in-game, on Discord, or other platforms) is prohibited and may result in penalties.

    • Maintain professionalism during official event times and communications. Follow the ATMO Esports Discord rules.

    • Cheating, hacking, exploiting game bugs for unfair advantage, or using unauthorized third-party software is strictly forbidden and will result in immediate disqualification and potential bans from future ATMO Esports events. Report any suspected cheating or exploits to officials immediately.

  • 4.2 Official Authority:

    • Race Officials (identified by specific Discord roles/in-game tags) are the final authority on all rule interpretations, penalties, and race procedures during the event.

    • Participants MUST follow all instructions from Race Officials promptly. Failure to comply may result in penalties.

    • Officials have the discretion to handle unforeseen circumstances or issues not explicitly covered in this rulebook to ensure fair competition.

  • 4.3 Registration & Eligibility:

    • Participants must register via the official signup process (including SCR.gg qualifier submission).

    • Must have a valid Star Citizen account in good standing.

    • Must join the official ATMO Esports Discord server.

    • Must be able to communicate (a a minimum: listen, with responding to officials over text or speech required) in the designated Discord voice channels during races.

    • Must have access to SCR.gg for qualifier and race synchronization [Note: Pit Crew tool].

  • 4.4 Ship & Equipment:

    • Racers must use the ships specified for each round (Chosen Ship or Aurora). Using a non-approved ship will result in race/round disqualification.

    • Ship components are generally unrestricted unless specified otherwise by officials (e.g., due to game-breaking bugs). Standard racing practice encourages optimizing components, but stock ships are legal. Self-imposed handicaps are at the racer's discretion.

    • Liveries are allowed. Weapons must not be used against other racers (see Penalties).

5. Race Procedures

  • 5.1 Pre-Race:

    • Attend mandatory pre-event/pre-round briefings in Atmo Discord.

    • Ensure your game client is updated.

    • PU Races: Have a Level 0 Crimestat. Set respawn location to the designated area (e.g., Orison for Semis). Be logged out at the event location prior to invites.

    • Group Stage: Racers are expected to arrive on-time for their scheduled races, at the call time for their group provided in advance by race direction.

    • Join the correct Discord voice channel and game lobby/party as instructed by officials.

  • 5.2 Race Start:

    • AC: Racers will be positioned on a starting grid by officials. Remain stationary until the start signal.

    • PU: Racers will be directed to starting positions. Maintain assigned position and minimum spacing (e.g., 150m) as directed. Remain stationary.

    • Officials will provide a countdown (e.g., "30 seconds to green," followed by a synchronized audio cue via Discord/SCR Pit Crew tool).

    • False starts (moving before the signal), or “holding on the line” (not moving after the start signal) will result in penalties.

    • Comms must remain clear during the start sequence and race, except for essential communication - calling out "Pilot Name DNF" or responding to officials).

  • 5.3 During Race:

    • Complete the designated number of laps, passing through all required checkpoints/gates in the correct order.

    • Track Limits: Stay within the defined boundaries of the race track. Boundaries are marked by gates, natural terrain features, or as specified by officials. Intentional or repeated track cutting for advantage will be penalized. Accidental off-track excursions require safe re-entry without gaining position.

    • Collisions: Avoid intentional contact with other racers. While minor racing incidents can occur, deliberate ramming or aggressive actions causing collisions will result in penalties.

    • Respawn/DNF: Crashing or being destroyed generally results in a DNF for that race. If a respawn mechanic allows rejoining (unlikely in standard race formats), it will likely incur significant time loss or a DNF classification based on official ruling for that specific event format. Final scoring position for DNFs after Lap 1 is typically based on the last fully completed lap and position at that time.

    • Server/Game Issues: In case of major server crashes (e.g., 30k) or game-breaking bugs affecting multiple racers unfairly, officials may decide to pause, restart, or nullify the race.

6. Penalties & Disputes

  • 6.1 Infractions: Actions subject to penalties include
    (but are not limited to):

    • Ignoring Official Instructions

    • Unsportsmanlike Conduct / Code of Conduct violations

    • Cheating / Exploiting

    • Using Non-Approved Ships/Loadouts (if restricted)

    • Intentional Track Cutting

    • Intentional Collisions / Ramming

    • False Starts

    • Weapons Use against competitors

  • 6.2 Penalties: Determined by officials based on severity and intent. May include:

    • Verbal Warning

    • Time Penalty (if applicable/trackable)

    • Point Deduction

    • Race Disqualification (DQ)

    • Round/Event Disqualification

    • Ban from future ATMO Esports events

  • 6.3 Dispute Process:

    • If a pilot believes a rule was broken by another competitor or an incorrect ruling was made that directly impacted their race result, they may file a dispute.

    • Disputes must be submitted formally VIA Discord to the designated Race Officials within a set timeframe after the race concludes (e.g., 30 minutes).

    • Video evidence of the incident from the reporter's perspective is required.

    • Officials will review the evidence and relevant perspectives. The decision of the review panel is final. Frivolous or excessive disputes may be penalized.

7. Alpha Disclaimer

  • Star Citizen is an alpha-stage game. Bugs, performance issues, and unexpected behaviors are possible.

  • ATMO Esports and its officials will strive for fairness but may need to make adaptive rulings based on the game's state.

  • Rules (especially regarding specific ship viability, component restrictions, or track layouts) may be adjusted with reasonable notice if significant game patches impact competitive balance or introduce critical bugs.

  • Participation acknowledges these risks. Official decisions regarding unforeseen technical issues or bugs are final.

8. Allowed Ship List

  • Qualifier / Round 1 / Round 3 / Semi-Finals (Choose ONE):

    • Mirai Razor (Base Model Only. EX/LX variants not permitted)

    • Mirai Fury LX

    • Origin M50

    • Origin 350r

    • Consolidated Outland Mustang Gamma (Mustang Omega is also permitted as equivalent)

    • Kruger P-72 Archimedes (Fortuna variant is also permitted as equivalent)

    • Aegis Sabre Peregrine

  • Round 2 (Mandatory):

    • RSI Aurora (Any Variant: ES, MR, CL, LN, LX)

  • Final: TBD

9. Track List Summary

  • Qualifier: Old Vanderval (AC)

  • Group Round 1: Lorville Outskirts, The Icebreaker, The Snake Pit (AC)

  • Group Round 2: The Snake Pit, The Sky Scraper, Yadar Valley (AC)

  • Group Round 3: Yadar Valley, Pyro Gateway, Miner's Lament (AC)

  • Semi-Finals: Caplan Circuit (PU)

  • Finals: Note: TBD Mix (AC)

10. Contact & Communication